PGCE logo
Proving Grounds Community Edition
Art & Media

Concept, class and UI art.

PGCE is still in early development, but the visual direction is starting to form. Here is everything from the repository — logos, class concepts, environment mockups and UI sketches.

PGCE Steam page concept
Repository-driven media All artwork lives in the PGCE git repo under docs/art/, docs/classes/, and docs/screens/. Every commit adds or refines something visible.

Logos & branding

PGCE color logo

Full color logo

Primary PGCE logo used on the site and game assets.

PGCE alternate logo

Alternate logo

Secondary variant for dark backgrounds and loading screens.

PGCE Steam page concept

Steam page capsule

Steam store page header concept — the first thing players will see.

Concept art

PGCE tactical concept

Tactical engagement

Core gameplay mood — cover, angles, and team coordination.

Coming soon art

Coming soon

Hero graphic announcing the project is in active development.

Sniper coming soon art

Sniper — coming soon

Sniper-focused variant of the coming-soon visual.

Soon art

Soon

Teaser visual for upcoming reveals and announcements.

Soon variant 2

Soon — variant

Alternate composition of the teaser theme.

Soon variant 4

Soon — variant 4

Latest addition to the teaser series.

Map concept art

Map concept

Environment mood and level-layout exploration.

HUD/UI concept art

HUD & UI concept

Early exploration of the in-game interface and visual language.

Class artwork

Soldier class

Soldier

Standard infantry — the backbone of every fireteam.

Medic class

Medic

Team sustain — bandages, revives, and battlefield triage.

Sniper class

Sniper

Precision overwatch — one shot, one kill, intel advantage.

Support class

Support

Suppression and ammo — volume of fire as a tactical tool.

OpFor soldier class

OpFor Soldier

Opposing force — distinct silhouette for the enemy team.

Screens & mockups

Loading screen

Loading screen

Pre-round loading presentation with briefing information.

End game screen

End of game

Match summary and stat display mockup.

Transition screen

Transition

Between-round transition and side-switch presentation.